Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes
NeurIPS 2026
Yu Wang1,2, Rui Dai2†, Wei Chen1, Yi Wang2, Bo Dang1, Kaikui Liu2, Xiangxiang Chu2*, Yansheng Li1*
Wuhan University1 DreamX Team, Alibaba Group2
†Project leader *Corresponding authors
Abstract
City-scale 3D grounding is commonly formulated as candidate ranking, which requires precomputed instance proposals and becomes inefficient in large outdoor scenes. We propose Urbex, an agentic vision-language framework that instead casts grounding as active spatial search. Urbex represents a city-scale 3D scene as an interactive multi-view environment, allowing a VLM agent to query landmarks, zoom into local regions, render oblique views, and commit a grounded bounding box. We optimize this tool-use policy with reinforcement learning on CityRefer, using smooth localization rewards and lightweight shaping rewards for efficient exploration. Experiments show that Urbex achieves the best Hit@1 and IoU on CityRefer, supports candidate-free grounding without ground-truth boxes, and is substantially faster than the strongest city-scale ranking baseline. Zero-shot results on STPLS3D-Refer further indicate improved cross-scene robustness.
Metric
| Method | ND Hit@1 | ND Hit@3 | ND Hit@5 | NO Hit@1 | NO Hit@3 | NO Hit@5 | Time (s) |
| GPT-5.4 w/ Urbex tools | 9.3 | 12.4 | 15.7 | 13.1 | 18.6 | 20.1 | n/a |
| Qwen3.6-plus w/ Urbex tools | 6.4 | 9.6 | 11.9 | 11.5 | 16.2 | 16.8 | n/a |
| InstanceRefer | 1.6 | 5.0 | 10.5 | 4.9 | 15.9 | 24.5 | 0.6 |
| EDA | 0.1 | 0.1 | 0.2 | 0.2 | 0.3 | 0.4 | 3.0 |
| CityRefer | 1.6 | 3.9 | 4.8 | 0.6 | 2.1 | 3.4 | 0.7 |
| CityAnchor | 23.4 | 35.3 | 45.4 | 14.2 | 22.4 | 31.0 | 32.1 |
| Ours | 25.8 | 39.2 | 42.3 | 23.9 | 36.9 | 40.7 | 3.2 |
Visualization
Building · USC (STPLS3D-Refer, zero-shot)
Car · Castle Road, Cambridge (CityRefer)
Parking lot · Aldridge Road, Birmingham (CityRefer)